.. _EEex_GetActorAreaSize: =================================== EEex_GetActorAreaSize =================================== :: EEex_GetActorAreaSize(actorID) Gets the maximum X and Y coordinates of the area the actor is in (for outside areas the numbers are usually in the thousands). If the game was just loaded, sometimes it will return 0 for both coordinates because the actor doesn't have a pointer to the area yet. **Parameters** * **actorID** - the actor's id to get the current max area coordinates for **Return** Returns an x and y value **Example** :: local areaX, areaY = EEex_GetActorAreaSize(actorID) **See Also** :ref:`EEex_GetActorAreaRes`